![]() ![]() ![]() Press alt+5 to use.Īnimal Crossing: City Folks save that lets you play and save (from MarioMadness) Also include wiimovemovement.ini to move the thruster. Metroid Prime 3: Corruption - 100% log, items, credits. Zelda: Twilight Princess - 100%, max all items Sonic and the Secret Rings - 100% (Special Book Complete)įire Emblem: Radiant Dawn - New file with GC Transfer data. Sonic Unleashed - Everything Unlocked, All S Ranks, all Sun & Moon medals Super Mario Galaxy - 121 Stars & 9999 star bits With Both Mario & Luigi Sonic and the Black Knight - 100% story mode Wario Land: Shake It - 100% (from Satan666) Metroid Prime 3 - Beginner mode completed, hyper mode avaiable. Sonic Unleashed - Not completed (See info in folder)įire Emblem: Radiant Dawn - Normal mode completed, hard mode unlocked Sonic and the Secret Rings - Special Book Complete. Zelda: Twilight Princess - 100% + 2 early game files Super Paper Mario - 100% file and and a file after intro PIXL AND INTRO GLITCH IS NOW FIX'D!!! (R3067) Super Mario Galaxy - 100% unlocked + 2 early game files Brawl - All characters, stages, music tracks, event matches & Subspace stages unlocked (vault data cleared) In the save pack you'll find info on who/where the saves are from. I could only test saves for games I have so please report any errors. Note that many games have AR codes to get 100%, we don't need saves for these games. I've attached my save packs, with many full saves and some fixes to some games, so hopefully people can get everything they need easily. It has a tutorial for unpacking saves, either from your own SD cards and from sites such as and (go there for tons of saves). I tried to only use the offset trick at the 08 lines, but the same crash happened.This is a topic for requesting and uploading saves. I'm afraid I don't know enough about offset calculation to find/correct my error, so any help with this matter is greatly appreciated. I know I'm using a recent version of Dolphin (3.0 586). I tried several other codes, like No Cap Limit and Everyone can use any weapon, but they don't work either.īut when I calculated a simple code, like an 99xp code, as given in the example, it works like a charm. This is what puzzles me as well, everywhere it says that it's not longer necessary, but the normal "Always Perfect Level Up" code always crashes my game. (I know I have to have MHS follow a pointer in Dolphin.exe which points to the beginning of the emulated RAM before I can do any manual/automatic poking/hacking without codes, but that's another thing) (04-06-2012, 01:57 AM)Dimitri Wrote: [Besides, I'm somewhat confused as to why an offset would be required for Dolphin. ![]() Shouldn't this trick not be required any more, since the author of this video says in its description that this is no longer required now, since Dolphin now uses Gecko OS' native code handler? So in this case, try applying the offset trick to every line which begins with "08", and leave the other lines untouched.īesides, I'm somewhat confused as to why an offset would be required for Dolphin. Either way these two values are VERY likely to be unrelated to each other. To me, it should be safe to assume that while the start offset (_) may require a change, the address increment (ZZZZ) is unlikely to require a change. To use po instead of ba, change the codetype from 08 to 18.įor values of _ >= 0x01000000, add one to the codetype. V = Value Increment (How much to add to the value after each additional RAM write) Z = Address Increment in bytes (How many To skip By) N = Amount of additional addresses to write to (the first is assumed) T = Value Size (0 = byte, 1 = halfword, 2 = word) The Gecko code documentation, more specifically this page, reads: Such codes are TWO lines long (not one), and you have to be careful with what each parameter (especially in every second line) stands for. You must be misinterpreting the syntax/composition/formation of the "08" code type. (04-05-2012, 10:07 PM)Pain Elemental Wrote: However, I tried to calculate the offset of the "Always Perfect Level Up" code, but the game crashed.Īpparantly I made an error somewhere, but I don't know where.Ĭan anyone help me with the calculation of the correct offset? If you want the Iron Sword viewable in the RAM with all its attributes: 80B5FE4B - 264B80 = 808FB2CB Just for your info, the size of each character's info in the RAM is 0x3F0 SO, if anyone has the same problem, here's my solution.įor Character specific codes, it got shifted in the RAM. Turns out I pretty much had to compare dumps with Dolphin and the USBGecko from my Wii. I know this is a necropost, but this kept coming up when I searched google for a solution. ![]()
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